Go/No-Go: Green-lighting the Release

Overview

Mobile releases generally occur frequently, necessitating faster approval cycles than console games. Nevertheless, releasing an app before it is ready can be detrimental to a small mobile game developer. The Go/No-Go review is a good way to ensure release readiness in a thorough, yet agile manner.

The Craft

Up to one week before the scheduled submission, key stakeholders meet to determine readiness of the release. This review should include a playthrough of the release content (a playtest or Daily is a good idea here), a review of outstanding defects, and any known exceptions.

To ensure there is an optimal understanding of the state of the game, it is important that key disciplines are involved in product development are also involved in the Go/No-Go process. Depending on the makeup of the team this should include, at minimum: Software Architect, Product/Feature Owner, QA Lead, Design/Creative Director and any discipline leads who had a hand in the release. 

With input from all involved, output is the Approval/Denial of the release content and next steps (if any). Ultimately, the Product/Feature Owner makes this call.

Possible Outcomes:
  1. Delay the release until outstanding issues are addressed.
  2. Release the app with known issues, which may be addressed in a subsequent release.
  3. Shelve the release.

Scaling for Success

Small Scale - Go/No-Go reviews are a must for small teams who need to “get it right the first time” for the sake of their business success.

Large Scale - Avoid decision by committee by limiting the size of the review participants. If multiple teams are working on features for the release, one or two representative from each can be the voice of their team. This necessitates some preparation, so it is useful to review content before the Go/No-Go meeting occurs.

Additional Experiments to Try


  • Conduct the Go/No-Go after a routine playtest or Daily. The content will have just been reviewed with feedback provided. This can make the decision go much faster.
  • Use a thumbs up/thumbs down method (aka Roman Vote) for a quick decision. Allow the dissenting voter(s) to take the floor and discuss their concerns. This can focus the discussion more efficiently.

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